02.02.2019

Spellforce Platinum Edition Trainer

Spellforce Platinum Edition Trainer Average ratng: 3,6/5 6127 reviews

: 157 Joined: 07 Nov 2008 Posts: 4228 Location: W kraju nad Wisla. UTC+01:00 Posted: Tue Jun 25, 2013 8:15 am Post subject: It depends what he exactly wants: protect from towers ALWAYS - your script Or, protect from towers only if unit have more than 90% of max health, weak (damaged by other enemies) units can still die: Code: (partial AA script) cvtsi2ss xmm0,edx // damage movsx ebx, word [ecx] cvtsi2ss xmm1,ebx // max HP mulss xmm1, dword ptr [percent] comiss xmm0,xmm1 // damage. Reputation: 0 Joined: 24 Jan 2011 Posts: 81 Posted: Tue Jun 25, 2013 11:40 am Post subject: Thanks Gniarf, I'm for 99,999% sure it is working good. @mgr.inz.Player: I wanted ALWAYS to have protection, so this time Gniarf's script was better (You had to missunderstood me when I explained You the script, I wanted to have) Anyway, thank You both for help! @Edit: Still one problem: When I put separate script with Your God Mod and activate it, I cannot activate the rest of the table Recifense made, and when I activate the rest of the table, I cannot activate Your God Mod. How to fix it? Gniarf Grandmaster Cheater Supreme.

: 42 Joined: 12 Mar 2012 Posts: 1286 Posted: Tue Jun 25, 2013 1:07 pm Post subject: Jacusiek wrote: @Edit: Still one problem: When I put separate script with Your God Mod and activate it, I cannot activate the rest of the table Recifense made, and when I activate the rest of the table, I cannot activate Your God Mod. How to fix it? If you want to use other features from Recifense's table, it is easier to simply patch his godmodes rather than using 'my' pair of scripts with his table. You said earlier ' how to make it separate from the original God Mode?' , but I don't understand why you want to separate the godmode if you're still using his table? The fixes you have to apply to Recifense's table are: Code: aobMonHP: pMonHP: jmp _MonHP. Reputation: 0 Joined: 24 Jan 2011 Posts: 81 Posted: Tue Jun 25, 2013 3:15 pm Post subject: By saying 'separate' I mean: - Script: * God Mode A (normal) * God Mode B (towers) * Resources * Other scripts I tried to do: - Script * God Moda A * something.

- God Mode B and that didn't work. So I would like to have God Mode B in the same script, but I also want to have normal God Mode, I tried to unite them, that's what I done: - I added GodModeZ, ExitGMZ, HPZ, etc. (the letter Z means that is the new God Mode). When I activate Your God Mode, it works, but the normal one doesn't want to work. Gniarf Grandmaster Cheater Supreme. Reputation: 0 Joined: 24 Jan 2011 Posts: 81 Posted: Wed Jun 26, 2013 4:50 am Post subject: God Mode for units isn't working as it should.

For SpellForce 2: Platinum Edition on the PC, GameFAQs has 10 cheat codes and secrets.

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Before, it was working like this: I didn't lose any HP, but now it's working, that I lose HP, but my regeneration is very very big (always regenerate to my max HP). I prefer first God Mode, because sometimes when monsters are fast enough, they can still kill me, before my HP will regenerate. Earth science 13th edition by tarbuck and lutgens 13.

Trainer

@Edit: I've made some changes: 1. I deleted lines (at MonHP): Code: cmp dword ptr [iEnableGodmodeZ],0 jne short _ExitMH // MonHP is disabled if Godmode Z is used and replaced je with jmp (in MonHP): Code: cmp dword ptr [iEnableMH],0 jmp short _ExitMH // Jump if feature is disabled And I made that GodModeZ is total God Mode for units, and GodModeA is protection against Tower. I'm magician. Anyway, I'm very glad, You helped me Gniarf Grandmaster Cheater Supreme. Reputation: 0 Joined: 24 Jan 2011 Posts: 81 Posted: Wed Jun 26, 2013 6:07 am Post subject: I was able to fix it anyway, but thanks again. The script is working finally.

Spellforce platinum edition cheats

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